The roles.
29 cards, three sides. One each, and you do not show it. The more of you at the table (4 to 12), the more roles come in. In the game every card stays face down until you win a match with it.
Town
They do not know who is killing. They investigate, protect, accuse: they win when every killer is out.
18 roles-
Honest Citizen
“I didn't see a thing. Sadly, that's true.”
You have no powers. By day, listen, accuse and vote to find the killers. You win with the town once every killer is out.
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Detective
“Everybody lies. Some do it better.”
Each night pick someone and learn if they are in the Family. Watch out: some cards lie, the Godfather for one looks innocent to you.
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Doctor
“I patch up what others tear open.”
Each night pick someone, even yourself: if they are attacked, you save them. Never the same person two nights running.
from 5 players
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Sniper
“One shot. Not two.”
You have one bullet for the whole game: one night, pick who dies. Use it well, you can hit the wrong person. You win with the town.
from 7 players
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Reporter
“The truth hits the stands at six.”
Once a game, at night, pick someone: at dawn everyone learns their side. If you die that night, the story never runs.
from 8 players
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Gravedigger
“My clients never lie.”
Each night you can pick someone who died at night and learn their role. Only you know it. You win with the town.
from 8 players
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Bodyguard
“They'll have to get through me.”
Each night guard someone: if they are attacked, you die in their place. You win with the town.
from 9 players
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Veteran
“I've been shot before. By better shots.”
You do nothing at night, but you are tough: the first night attack against you fails. You win with the town.
from 9 players
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Ex-Con
“I did my time. My record didn't.”
You are with the town, but watch out: the Detective sees you as Family. You will have to convince people you are clean.
from 10 players
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Messiah
“Get up. You're not done yet.”
Once a game, at night, you can bring back any one of the dead. You win with the town.
from 10 players
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Mayor
“I didn't win the election to sit quiet.”
Once a game, by day, you can reveal yourself: from then on, while you live, your vote counts double. You win with the town.
from 9 players · on one phone: “Use a power”
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Doorman
“I don't ask who. I just see the door.”
Each night watch someone's door: at dawn you know if anyone visited them, but not who. You win with the town.
from 9 players
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Jailer
“In here we talk. Out there you die.”
Each night you lock someone up, never the same one twice running: they cannot act and nobody can kill them. Question them in the chat; they won't know you.
from 8 players
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Pacifist
“Blood calls for blood. I call a truce.”
Once a game, by day, reveal someone's exact role to everyone, and your own: there is no vote that day. You win with the town.
from 9 players · on one phone: “Use a power”
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Cupid
“Two hearts, one dowry, no way out.”
On the first night you bind two people, yourself too if you like. They win only if both live; if one dies, the other follows. You win with the town.
from 9 players
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President
“The State does not bargain.”
Everyone knows who you are, and nobody can vote you. Your escort saves you the first two nights you are attacked; the third, you die. If you die, the town loses.
from 10 players
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Gunner
“I do not whisper. I thunder.”
Two shots, one a day, from the second day: during the discussion whoever you hit dies on the spot. From your first shot everyone knows who you are. You win with the town.
from 10 players · on one phone: “Use a power”
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Marksman
“One breath, one shot, one name.”
By night you draw a bead on someone; by day you may shoot them. Two shots. If they are town, the shot comes back and you die.
from 9 players · on one phone: “Use a power”
Mafia
They know each other and every night choose who disappears. They win when they are as many as everyone else.
5 roles-
Soldier
“Nothing personal.”
You are in the Family. Each night you and the Family choose who dies. You win when you are as many as everyone else.
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Godfather
“I only do favors. Ask around.”
You lead the Family: each night you choose with them who dies. Watch out: the Detective sees you as innocent. You win with the Family.
from 10 players
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Tailor
“Suits by day. Mouths by night.”
You are in the Family and kill with them at night. Once a game you can silence someone for a whole day. You win with the Family.
from 7 players
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Accomplice
“I was just passing through.”
You are in the Family and kill with them at night. While you live, the Family can talk in secret during the day too.
from 7 players · online only
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Consort
“One song, one drink, and the night is gone.”
You play for the Family, but you don't know them and they don't know you. Each night you block anyone's move, never the same one twice running. Left last, you vote.
from 12 players
Loners
They stand with no one. Each has their own win, and chases it at everyone else's expense.
6 roles-
Fool
“Me? Guilty? Oh, absolutely.”
You play alone and win if the square lynches you: look suspicious! Dying at night does not count.
from 8 players
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Arsonist
“Everybody loves a bonfire.”
You play alone. Each night douse someone in petrol, or set every doused player alight at once. You win if you are the last one alive.
from 11 players
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Bounty Hunter
“Nothing personal. It's business.”
You play alone with a bounty on a town player, shown by name. If the square lynches them, you win and the game ends.
from 9 players
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Loan Shark
“A dead debtor doesn't pay.”
You play alone. Each night protect someone, never the same twice running. You win if you are alive at the end, whoever wins.
from 10 players
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Hitman
“I work alone. Coffee's on me.”
You play alone and kill someone every night. Watch out: the Detective sees you as Family. You win only if you are the last one standing.
from 12 players
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Cult Leader
“I don't ask you to believe. Just to follow.”
You play alone: each night you convert someone, who from then on wins only with you and does not know who else is in. You win when every living player is in the cult.
from 11 players